But if you ask White, that wasn’t the trickiest part of the play through. It’s especially nerve-wracking because it ensures that a deadly shopkeeper awaits at the end of upcoming levels. Somehow, White manages to trap all the shotgun-wielding trigger-happy ruffians into a single hole, where the angry men just kill each other. Proper seed generation is necessary, because some parts of the run aren’t otherwise achievable - the Castle portion of the challenge, for example, doesn’t always spawn.Ī breakdown of 2013's most fascinating video game momentįor casual onlookers, the most nail-biting moment in the video might be in level 2-3, when White aggravates a handful of shopkeepers after stealing the Ankh, which is necessary to get into a specific world. “It basically takes some already incredibly difficult runs and combines them.” White says that he spent about a year looking for a good “seed” that would make this run-through possible, and that he died four different times on other randomly generated worlds that fit the profile. “The trickiest part of this run is the insane lack of resources,” White told Polygon in an email. In addition to those stipulations, White also has to complete the Haunted Castle and Hell portions of the game while also defeating Yama and the Worm, all of which require special rituals before players are granted entry. Otherwise, White has to rely on his trusty whip, four hearts, two bombs, and four ropes for the entirety of the run. It’s a curious play through that turns what is normally a reward, money, into an obstacle to avoid. In layman’s terms, White had to beat the 2012 platformer with only the starting gear. Recently, Spelunky savant Jamie White completed the first-ever “Haunted Max Low No Gold Hell” run of the celebrated roguelike, which a hardcore fan site has dubbed the hardest run ever. But a recent Spelunky playthrough eschews nearly everything for the sake of achieving a devilish challenge. Just remember what we taught you and you'll be fine.In most games, the point is to grow or acquire money, gear, and abilities before you cross the finish line. Remember, it's easier to get hurt if you're not careful. To be honest, we're having fun! Take your time and don't rush. I'm sorry, we should have brought you with us! But try not to worry. "Ana, if you're reading this, then you've probably guessed that Mom and Dad are somewhere down below, trying to find a way out. It feels like we've slipped into another crack in the Universe. Just like before, time and death work differently here. "We've been in the Moon for what feels like many months already, but it's hard to tell. "It's unbelievable! There's a giant Olmec on the surface of the Moon! And a cave! A feeling of deja vu swept over us, and we were drawn toward the entrance like iron filings to a magnet. At least she has Monty to keep her company." she loves space and we keep wanting to show her things in the ship. Part of me wishes we'd brought Ana with us. Besides, we should be back before she knows it! There's probably nothing there anyway." "Ana wants to come, but it feels a little dangerous and I think she should stay and finish out the school year. With Colin's help, Tina and I built a spaceship that could take us to the Moon. "I mean, we all saw Olmec sink into lake of lava." In the dream, I'd look out the window at the full Moon and see Olmec's face in it. "Tina and I became parents! We named our daughter Ana. "Wow, it's been 15 years since my last entry! So much has happened since I escaped the cave of Olmec with his treasure." The journal can be viewed at any time by pressing the Back/Tab/Select/Touch Pad button, and also displays the current level, money collected and time spent in the caves. In the beginning of the game, Ana Spelunky finds the book when she first enters the Entrance Cave and discovers it belonged to her father Guy Spelunky.Īna reads about Guy's journey and his adventures with his wife Tina Flan, as she progresses through the interactive tutorial room.Īfter completing the tutorial, Ana Spelunky finds a key tucked into the last page and uses it to open the entrance to Dwelling, beginning their own adventure just as Guy did after finding the very same journal left behind by Yang.ĭuring the game, the journal will automatically document all the places you visit, the monsters you kill (or are killed by), the items you pick up and the traps you fall victim to or encounter. It serves as a sort of encyclopedia that records all the Places, Monsters, Items, and Traps that the player comes across in the game, as well as keeping track of gameplay statistics, such as playthroughs and deaths. The Journal is a handy returning feature that appears in Spelunky 2. The Journal, as it is found in the Entrance Cave in Spelunky 2.
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