![]() A lot of WoW discussion has been dominated by the idea of what is or is not related to systems, borrowed power, and where those things may help or hinder the overall gameplay experience, so I wanted to sort of set out my ideal for 10.0 in gameplay terms.įirstly, I think the biggest boogeyman of the WoW fandom is oft-misunderstood, and that is borrowed power. That’s not to say that it is perfect or free of issues, but that I think that gameplay overall is still the place where WoW remains a winner on the merits.įor the last post of my planned 3 part series, I wanted to close here because I think that the gameplay has a lot of things to discuss in positive light, but also that I think need clarity in the discussions to come. ![]() ![]() Of all the topics I’m going in-depth on this week, I think the most exciting to me is gameplay, because it is the one thing I still genuinely find enjoyable in WoW for the most part and the one thing I really miss about not playing the game. Part 1 on the creator community is here, and Part 2 on the story perspective of Warcraft is here.) Based on response to the first parts, I’ll be adding two more to close the week out – a different angle on the community topic and then discussing my hiatus from the game and what I want in 10.0 summarized. (This is the final part of my originally-planned 3 part discussion on the current state of WoW and some things I would like to see going into the next expansion.
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